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Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior

机译:沉浸在虚拟人群中行走:虚拟人群对人体运动行为的密度,速度和方向的影响

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摘要

We investigated the movement behavior of participants walking within a virtual crowd in an immersive virtual environment. We investigated three different parameters that characterize a moving virtual crowd: density, speed, and direction. An immersive road-crossing scenario that took place in a virtual metropolitan city was created. In this scenario, the participants were instructed to walk toward the opposite sidewalk. Three measurements (speed, deviation, and trajectory length) were used to evaluate the impact of the parameters assigned to the virtual crowd on the movement behavior of the participants. Significant results were found for both the main and interaction effects. The results suggested that the high density, low speed, and diagonal direction situations associated with the virtual crowd had the greatest impacts on the speed, deviation, and trajectory lengths of participants when they walked in a virtual environment and were surrounded by a moving virtual population.
机译:我们调查了参与者在沉浸式虚拟环境中行走的参与者的运动行为。我们调查了三种不同的参数,这些参数表征了移动虚拟人群:密度,速度和方向。在虚拟大都市城市举行的沉浸式道路交叉方案是创建的。在这种情况下,参与者被指示走向相对的人行道。使用三次测量(速度,偏差和轨迹长度)来评估分配给虚拟人群的参数对参与者的运动行为的影响。找到了主要和相互作用效应的显着结果。结果表明,与虚拟人群相关联的高密度,低速和对角线方向情况对参与者在虚拟环境中行进时的速度,偏差和轨迹长度的影响最大,并被移动的虚拟人群包围。

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