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I feel a moving crowd surrounds me: Exploring tactile feedback during immersive walking in a virtual crowd

机译:我觉得一群人围绕着我:在虚拟人群中沉浸在沉浸式中探索触觉反馈

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The aim of our study was to investigate whether different tactile feedback conditions could affect the behavior of participants who were instructed to walk within a virtual reality environment surrounded by a virtual crowd of people. A road crossing scenario that takes place in a virtual metropolitan city was developed for this study. Participants were asked to walk toward the opposite sidewalk while wearing a tactile vest. At each road crossing, one of several tactile feedback conditions was generated, including No Tactile, Side Tactile, Back Tactile, Front Tactile, Accurate Tactile, and Random Tactile. During the virtual road crossing, the movement of the participants was captured, and movement-related measurements were extracted and analyzed to evaluate the effects of tactile feedback on the participant's movement behavior. Additional data were collected through the distribution of a questionnaire to consider self-reported ratings of the experimental conditions. The results revealed that tactile feedback conditions had significant effects on movement behavior, while the participants' ratings also indicated that they were affected by the tactile feedback conditions. We found that when the participants were immersed in a high-density crowd simulation, they became sensitive to tactile feedback. However, they were not able to distinguish between the accurate feedback and the random feedback.
机译:我们的研究目的是调查不同的触觉反馈条件是否可能影响参与者的行为,他们被指示在虚拟人群包围的虚拟现实环境中行走。在虚拟大都市城市发生的道路交叉场景是为本研究开发的。在戴着触觉背心时,参与者被要求走向相对的人行道。在每条道路交叉口,产生几种触觉反馈条件之一,包括无触觉,侧面触觉,背触觉,前触觉,准确触觉和随机触觉。在虚拟道路交叉期间,捕获参与者的运动,并提取和分析运动相关的测量,以评估触觉反馈对参与者运动行为的影响。通过分布调查问卷来收集其他数据,以考虑自我报告的实验条件评级。结果表明,触觉反馈条件对运动行为产生了显着影响,而参与者的评级也表明它们受到触觉反馈条件的影响。我们发现当参与者沉浸在高密度人群模拟中时,它们对触觉反馈变得敏感。但是,它们无法区分准确的反馈和随机反馈。

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