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Crowd behaviour during high-stress evacuations in an immersive virtual environment

机译:沉浸式虚拟环境中高压力疏散期间的人群行为

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摘要

Understanding the collective dynamics of crowd movements during stressful emergency situations is central to reducing the risk of deadly crowd disasters. Yet, their systematic experimental study remains a challenging open problem due to ethical and methodological constraints. In this paper, we demonstrate the viability of shared three-dimensional virtual environments as an experimental platform for conducting crowd experiments with real people. In particular, we show that crowds of real human subjects moving and interacting in an immersive three-dimensional virtual environment exhibit typical patterns of real crowds as observed in real-life crowded situations. These include the manifestation of social conventions and the emergence of self-organized patterns during egress scenarios. High-stress evacuation experiments conducted in this virtual environment reveal movements characterized by mass herding and dangerous overcrowding as they occur in crowd disasters. We describe the behavioural mechanisms at play under such extreme conditions and identify critical zones where overcrowding may occur. Furthermore, we show that herding spontaneously emerges from a density effect without the need to assume an increase of the individual tendency to imitate peers. Our experiments reveal the promise of immersive virtual environments as an ethical, cost-efficient, yet accurate platform for exploring crowd behaviour in high-risk situations with real human subjects.
机译:了解紧急情况下人群流动的集体动力,对于减少致命的人群灾难的风险至关重要。然而,由于伦理和方法上的限制,他们的系统实验研究仍然是一个充满挑战的开放问题。在本文中,我们演示了共享三维虚拟环境的可行性,该环境可作为与真实人物进行人群实验的实验平台。尤其是,我们表明,在沉浸式三维虚拟环境中移动和交互的真实人类对象的人群展现出真实人群的典型模式,如在现实人群拥挤情况下所观察到的。这些包括社会惯例的体现和在出口情景中自组织模式的出现。在这种虚拟环境中进行的高压力疏散实验显示,在人群灾害中,群众聚集和危险的过度拥挤为特征。我们描述了在这种极端条件下起作用的行为机制,并确定了可能发生过度拥挤的关键区域。此外,我们表明,从密度效应中自然而然出现了放牧,而无需假定模仿同龄人的个体倾向有所增加。我们的实验表明,身临其境的虚拟环境有望成为一种道德,具有成本效益但又准确的平台,用于在具有真实人类对象的高风险情况下探索人群行为。

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