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Multiple path-based approach to image-based street walkthrough

机译:基于多路径的基于图像的街道漫游方法

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Image-based rendering for walkthrough in the virtual environment has many advantages should over the geometry-based approach, due to the fast construction of the environment and photo-realistic rendered results. In image-based rendering technique, rays from a set of input images are collected and a novel view image is rendered by the resampling of the stored rays. Current such techniques, however, are limited to a closed capture space. In this paper, we propose a multiple path-based capture configuration that can handle a large-scale scene and a disparity-based warping method for novel view generation. To acquire the disparity image, we segment the input image into vertical slit segments using a robust and inexpensive way of detecting vertical depth discontinuity. The depth slit segments, instead of depth pixels, reduce the processing time for novel view generation. We also discuss a dynamic cache strategy that supports real-time walkthroughs in large and complex street environments. The efficiency of the proposed method is demonstrated with several experiments.
机译:由于环境的快速构建和逼真的渲染结果,因此在虚拟环境中进行漫游的基于图像的渲染比基于几何的方法具有许多优势。在基于图像的渲染技术中,收集来自一组输入图像的光线,并通过对存储的光线进行重新采样来渲染新颖的视图图像。然而,当前的这种技术限于封闭的捕获空间。在本文中,我们提出了一种可以处理大型场景的基于多路径的捕获​​配置,并提出了一种基于视差的变形方法来生成新颖的视图。为了获取视差图像,我们使用一种检测垂直深度不连续性的健壮且廉价的方法将输入图像分割为垂直狭缝段。深度狭缝段而不是深度像素减少了生成新颖视图的处理时间。我们还将讨论一种动态缓存策略,该策略支持在大型复杂街道环境中的实时演练。通过几次实验证明了该方法的有效性。

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