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Explicit and implicit animation with fuzzy constraints of a versatile multi-body system for virtual hand surgery

机译:具有模糊约束的虚拟手外科手术多体系统的显式和隐式动画

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This work is designed to control the movement of hand structural agents under external action, using the implicit animationndriven by explicit animation technique (AI-CAE technique). Starting from the configuration of a hand at rest obtained by an3D scanner and after meshing of the structural agents, we seek the configuration of the rigid agents under orthopaedicnsurgeon external action and interacting reliance of deformable and rigid agents. We have developed a model andnsoftware tools to answer this interactive application with adaptive execution. The first contribution comes from notationsnand definition of a versatile multi-body system dedicated to the explicit and implicit animation. The second contributionncomes from the implicit animation driven by explicit animation itself, and from its ability to mimic the role of cartilagesnand ligaments. The resulting technique is applied to the bone structure consistency of a specific human hand in the contextnof virtual hand orthopaedic surgery. The versatile specific multi-body is made up of hierarchical interacting agentsnconceivable as a construction set of rigid bones with cartilages–ligaments and underlying links. The explicit animationnproduces a desired configuration from geometric command parameters of torsion, flexion, pivot and axis shifting, given in anscenario subdivided into temporal sequences. The implicit animation controls the movement by implementing a physicsbasednmodel and fuzzy constraints of position and orientation. It gives better configuration than the explicit animationnbecause it takes into account the interactions between agents, and it gives a neat solution without the problems ofncomplexity due to geometric modelling. A methodology based on the AI-CAE technique is discussed, medical expertisenand validation tests are presented. Copyright # 2011 John Wiley & Sons, Ltd.
机译:这项工作旨在通过显式动画技术(AI-CAE技术)驱动的隐式动画来控制外部作用下手部结构主体的运动。从通过3D扫描仪获得的静止手的构型开始,并在结构化剂啮合之后,我们寻求在矫形外科医生外力作用下以及刚性变形剂和刚性剂相互作用下的刚性剂型。我们已经开发了模型和软件工具来通过自适应执行来回答此交互式应用程序。第一个贡献来自专用于显式和隐式动画的多功能多体系统的注解和定义。第二个贡献来自显式动画本身驱动的隐式动画,以及其模仿软骨和韧带作用的能力。在虚拟手整形外科手术的背景下,将所得技术应用于特定人手的骨骼结构一致性。通用的特定多体由分层的相互作用剂组成,可以想象成具有软骨,韧带和下层连接的刚性骨骼的构造集。显式动画从扭转,弯曲,枢轴和轴移位的几何命令参数产生所需的配置,在场景中细分为时间序列。隐式动画通过实现基于物理的模型以及位置和方向的模糊约束来控制运动。由于它考虑了主体之间的交互,因此它比显式动画具有更好的配置,并且它提供了一种简洁的解决方案,而没有由于几何建模而导致的复杂性问题。讨论了基于AI-CAE技术的方法,提出了医学专业知识并进行了验证测试。版权所有©2011 John Wiley&Sons,Ltd.

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