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Introducing tangible objects into motion controlled gameplay using Microsoftr KinectTM

机译:使用Microsoft Kinect将有形物体引入运动控制的游戏中

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摘要

Improvements in ways of game controlling in recent years yielded higher level of interaction. Release of motion controllerndevices changed conventional ways of controlling games that have been used so far. Microsoft® Kinect™ (MicrosoftnCorporation, WA, USA) recognizes motions of the players as game controlling inputs. Although touchless interaction isnperceived to be attractive, games mimicking real life activities may benefit from hand-held tangible objects for the playernto get more involved into game. In this study, a tangible gameplay interaction method is developed using Microsoft®nKinect™ that senses hand-held objects with their dimensions and incorporates them into gameplay. Proposed algorithm isnimplemented on an experimental game, and a user study is performed to measure effects of tangible interaction on Kinectngameplay experience. Results revealed that an improved gameplay with more natural and accurate motion controlling isnachieved. Copyright © 2013 John Wiley & Sons, Ltd.
机译:近年来,游戏控制方式的改进产生了更高水平的互动。运动控制器设备的发布改变了迄今为止已经使用的控制游戏的常规方式。 Microsoft®Kinect™(美国华盛顿州MicrosoftnCorporation)将玩家的动作识别为游戏控制输入。尽管人们认为非接触式交互很有吸引力,但模仿现实生活的游戏可能会受益于手持有形物体,从而使玩家能够更多地参与游戏。在这项研究中,使用Microsoft®nKinect™开发了一种有形的游戏交互方法,该方法可以感测手持物体的尺寸并将其合并到游戏中。拟议的算法未在实验性游戏上实现,并且进行了一项用户研究,以衡量切实互动对Kinectngameplay体验的影响。结果表明,实现了具有更自然和准确的运动控制的改进的游戏玩法。版权所有©2013 John Wiley&Sons,Ltd.

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