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Search algorithm, and simulation of elastodynamic crack propagation by modified smoothed particle hydrodynamics (MSPH) method

机译:搜索算法,并通过改进的平滑粒子流体动力学(MSPH)方法模拟弹性动力学裂纹扩展

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We first present a nonuniform box search algorithm with length of each side of the square box dependent on the local smoothing length, and show that it can save up to 70% CPU time as compared to the uniform box search algorithm. This is especially relevant for transient problems in which, if we enlarge the sides of boxes, we can apply the search algorithm fewer times during the solution process, and improve the computational efficiency of a numerical scheme. We illustrate the application of the search algorithm and the modified smoothed particle hydrodynamics (MSPH) method by studying the propagation of cracks in elastostatic and elastodynamic problems. The dynamic stress intensity factor computed with the MSPH method either from the stress field near the crack tip or from the J-integral agrees very well with that computed by using the finite element method. Three problems are analyzed. One of these involves a plate with a centrally located crack, and the other with three cracks on plates’s horizontal centroidal axis. In each case the plate edges parallel to the crack are loaded in a direction perpendicular to the crack surface. It is found that, at low strain rates, the presence of other cracks will delay the propagation of the central crack. However, at high strain rates, the speed of propagation of the central crack is unaffected by the presence of the other two cracks. In the third problem dealing with the simulation of crack propagation in a functionally graded plate, the crack speed is found to be close to the experimental one.
机译:我们首先提出一种非均匀框搜索算法,该算法的方形框各边的长度取决于局部平滑长度,并且表明与均匀框搜索算法相比,它可以节省多达70%的CPU时间。这对于瞬态问题尤为重要,在瞬态问题中,如果我们扩大框的侧面,可以在求解过程中应用较少的搜索算法,并提高数值方案的计算效率。我们通过研究弹性静力学和弹性力学问题中裂纹的扩展来说明搜索算法和改进的平滑粒子流体动力学(MSPH)方法的应用。通过MSPH方法从裂纹尖端附近的应力场或从J积分计算出的动态应力强度因子与使用有限元方法计算出的动态应力强度因子非常吻合。分析了三个问题。其中一个涉及到一个板,该板的中央有一条裂缝,另一个板的水平质心轴上有三个裂缝。在每种情况下,平行于裂纹的板边缘沿垂直于裂纹表面的方向加载。发现在低应变速率下,其他裂纹的存在将延迟中心裂纹的传播。但是,在高应变率下,中心裂纹的传播速度不受其他两个裂纹的影响。在处理功能梯度板中裂纹扩展模拟的第三个问题中,发现裂纹速度接近于实验速度。

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