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Roombots: Reconfigurable Robots for Adaptive Furniture

机译:Roombots:用于自适应家具的可重构机器人

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Imagine a world in which our furniture moves around like legged robots, interacts with us, and changes shape and function during the day according to our needs. This is the long term vision we have in the Roombots project. To work towards this dream, we are developing modular robotic modules that have rotational degrees of freedom for locomotion as well as active connection mechanisms for runtime reconfiguration. A piece of furniture, e.g. a stool, will thus be composed of several modules that activate their rotational joints together to implement locomotor gaits, and will be able to change shape, e.g. transforming into a chair, by sequences of attachments and detachments of modules. In this article, we firstly present the project and the hardware we are currently developing. We explore how reconfiguration from a configuration A to a configuration B can be controlled in a distributed fashion. This is done using metamodules—two Roombots modules connected serially—that use broadcast signals and connections to a structured ground to collectively build desired structures without the need of a centralized planner. We then present how locomotion controllers can be implemented in a distributed system of coupled oscillators—one per degree of freedom—similarly to the concept of central pattern generators (CPGs) found in the spinal cord of vertebrate animals. The CPGs are based on coupled phase oscillators to ensure synchronized behavior and have different output filters to allow switching between oscillations and rotations. A stochastic optimization algorithm is used to explore optimal CPG configurations for different simulated Roombots structures.
机译:想象一个世界,我们的家具像腿上的机器人一样四处走动,与我们互动,并根据我们的需求在白天改变形状和功能。这是我们在Roombots项目中的长期愿景。为了实现这一梦想,我们正在开发模块化机器人模块,该模块具有用于运动的旋转自由度以及用于运行时重新配置的主动连接机制。一件家具,例如因此,凳子将由几个模块组成,这些模块一起激活其旋转关节以实现运动步态,并且能够改变形状,例如:通过模块的附着和分离顺序变成椅子。在本文中,我们首先介绍当前正在开发的项目和硬件。我们探索如何以分布式方式控制从配置A到配置B的重新配置。这是通过使用元模块(两个串联的Roombots模块)完成的,该模块使用广播信号和到结构化地面的连接来共同构建所需的结构,而无需中央计划者。然后,我们介绍如何在耦合振荡器的分布式系统中实现运动控制器(每个自由度一个),类似于在脊椎动物的脊髓中发现的中央模式发生器(CPG)的概念。 CPG基于耦合相位振荡器以确保同步行为,并具有不同的输出滤波器以允许在振荡和旋转之间进行切换。随机优化算法用于探索针对不同模拟Roombots结构的最佳CPG配置。

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