首页> 外文期刊>Computational Intelligence and AI in Games, IEEE Transactions on >Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games
【24h】

Simulation of the Dynamics of Nonplayer Characters' Emotions and Social Relations in Games

机译:游戏中非玩家角色的情感和社会关系动态模拟

获取原文

摘要

One of the main challenges faced by the video game industry is to give life to believable nonplayer characters (NPCs). Research shows that emotions play a key role in determining the behavior of individuals. In order to improve the believability of NPCs' behavior, we propose in this paper a model of the dynamics of emotions taking into account the personality and the social relations of the character. First, we present work from the literature on emotions, personality, and social relations in computer science and in human and social sciences. We focus on the influence of personality on the triggering of emotions, and the influence of emotions on the dynamics of social relations. Based on this work, we propose a dynamic model of the socioemotional state and its implementation as part of a tool for game programmers. This tool aims at the simulation of the evolution of emotions and social relations of NPCs based on their personality and roles.
机译:电子游戏产业面临的主要挑战之一是赋予令人难以置信的非玩家角色(NPC)生命。研究表明,情绪在决定个人行为方面起着关键作用。为了提高NPC行为的可信度,我们在本文中提出了一种考虑到人格和性格的社会关系的情绪动态模型。首先,我们从文献中介绍有关计算机科学以及人文社会科学中的情感,个性和社会关系的著作。我们关注于人格对情感触发的影响,以及情感对社会关系动态的影响。基于这项工作,我们提出了一种社会情感状态的动态模型及其实现,作为游戏程序员工具的一部分。该工具旨在根据人大的个性和角色来模拟他们的情感和社会关系的演变。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号