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Proactive Mediation in Plan-Based Narrative Environments

机译:基于计划的叙事环境中的主动调解

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In interactive plan-based narrative environments, users' actions must be monitored to ensure that conditions necessary for the execution of narrative plans are not compromised. In the Zocalo system, management of user actions has been performed on a reactionary basis by a process called mediation. In this paper, we describe an extension to this approach, proactive mediation, which calculates responses to user input in an anticipatory manner. A proactive mediation module accepts as input a plan describing the actions being performed by the user (generated by a plan recognition system) and identifies portions of that plan that jeopardize the causal structure of the overall narrative. Once these portions are identified, proactive mediation generates modifications to the narrative plan structure that avoid the unwanted interaction between user and story. This extension to the original mediation algorithm provides more responses to a user's actions and generates responses that are tailored to the user's activity.
机译:在基于交互式计划的叙事环境中,必须监视用户的操作,以确保执行叙事计划所需的条件不会受到损害。在Zocalo系统中,已通过称为调解的过程在反动的基础上执行用户动作的管理。在本文中,我们描述了这种方法的扩展,即主动中介,它以预期的方式计算对用户输入的响应。主动式调解模块接受描述用户正在执行的动作的计划(由计划识别系统生成)作为输入,并识别该计划中危害整体叙述因果结构的部分。一旦确定了这些部分,主动中介就会对叙事计划结构进行修改,从而避免用户和故事之间的不必要交互。对原始中介算法的此扩展提供了对用户动作的更多响应,并生成了针对用户活动量身定制的响应。

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