首页> 外文期刊>Computational Intelligence and AI in Games, IEEE Transactions on >A Computational Model of Plan-Based Narrative Conflict at the Fabula Level
【24h】

A Computational Model of Plan-Based Narrative Conflict at the Fabula Level

机译:Fabula层面基于计划的叙事冲突的计算模型

获取原文
获取原文并翻译 | 示例

摘要

Conflict is an essential element of interesting stories. In this paper, we operationalize a narratological definition of conflict and extend established narrative planning techniques to incorporate this definition. The conflict partial order causal link planning algorithm (CPOCL) allows narrative conflict to arise in a plan while maintaining causal soundness and character believability. We also define seven dimensions of conflict in terms of this algorithm's knowledge representation. The first three—participants, reason, and duration—are discrete values which answer the “who?” “why?” and “when?” questions, respectively. The last four—balance, directness, stakes, and resolution—are continuous values which describe important narrative properties that can be used to select conflicts based on the author's purpose. We also present the results of two empirical studies which validate our operationalizations of these narrative phenomena. Finally, we demonstrate the different kinds of stories which CPOCL can produce based on constraints on the seven dimensions.
机译:<?Pub Dtl?>冲突是有趣故事的重要组成部分。在本文中,我们对冲突的叙事学定义进行了操作,并扩展了已建立的叙事计划技术以纳入该定义。冲突偏序因果联系计划算法(CPOCL)允许叙事冲突在计划中出现,同时保持因果关系的健全性和可信度。我们还根据该算法的知识表示来定义冲突的七个维度。前三个(参与者,原因和持续时间)是离散值,用于回答“谁?” “为什么?”什么时候?”问题。最后四个-平衡,直接性,风险和解决方案-是连续的值,描述了重要的叙事属性,可用于根据作者的目的选择冲突。我们还介绍了两个实证研究的结果,这些实证研究验证了我们对这些叙事现象的可操作性。最后,我们展示了CPOCL在七个方面的约束基础上可以产生的各种故事。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号