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Public Goods Provision: An Evolutionary Game Theoretic Study Under Asymmetric Information

机译:公共物品供给:信息不对称下的演化博弈理论研究

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This paper presents an evolutionary, game theoretic approach to simulate and study the collective outcome of public goods (PG) provisioning in an agent-based model. Using asymmetric information as the basis for decision making, distinct groups are configured to interact in an iterated N player PG game, where coevolutionary learning is used as the adaptation tool to the dynamic environment. Impact of information type, number of players, group size, rate of interaction, number of available choices, nature of PG provision, and selection schemes are studied under a variety of settings. Simulation results reveal interesting dynamics of strategy and usage profiles, level of derived welfare, and the evolution of cooperation. Analysis of simulated attributes offers a more holistic understanding into the nature of collective action and insights of how the effects of social dilemma can be mitigated. This might provide a good guide to achieve efficient PG provision in the practical context.
机译:本文提出了一种演化的博弈论方法,以基于代理的模型来模拟和研究公共物品(PG)供给的集体结果。使用非对称信息作为决策的基础,不同的组被配置为在迭代的N玩家PG游戏中进行交互,其中将协同进化学习用作动态环境的适应工具。在各种环境下研究信息类型,参与者人数,小组人数,互动率,可用选择数,PG提供的性质以及选择方案的影响。仿真结果显示了有趣的策略和使用情况动态,派生的福利水平以及合作的演变。通过模拟属性的分析,可以更全面地了解集体行动的性质,并深入了解如何缓解社会困境的影响。这可能为在实际环境中实现有效的PG提供了很好的指导。

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