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GTXOP: A Game Theoretic Approach for QoS Provisioning Using Transmission Opportunity Tuning

机译:GTXOP:使用传输机会调整进行QoS设置的博弈论方法

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摘要

In unsupervised contention-based networks such as EDCA mode of IEEE 802.11(e)(s), upon winning the channel, each node gets a transmission opportunity (TXOP) in which the node can transmit multiple frames consequently without releasing the channel. Adjusting TXOP can lead to better bandwidth utilization and QoS provisioning. To improve WLAN throughput performance, EDCA packet bursting can be used in 802.11e, meaning that once a station has gained an EDCA-TXOP, it can be allowed to transmit more than one frame without re-contending for the channel. Following the access to the channel, the station can send multiple frames as long as the total access time does not exceed the TXOP Limit. This mechanism can reduce the network overhead and increase the channel utilization instead. However, packet bursting may cause unfairness in addition to increasing jitter, delay and loss. To the best of the authors’ knowledge, although TXOP tuning has been investigated through different methods, it has not been considered within a game theory framework. In this study, based on the analytical models of EDCA, a game theoretic approach called GTXOP is proposed to determine TXOP dynamically (i.e. according to the dynamisms of WLAN networks and the number of nodes in the network). Using GTXOP, each node can choose its TXOP autonomously, such that in addition to QoS improvement, the overall network performance is also improved.
机译:在诸如IEEE 802.11(e)的EDCA模式之类的无监督的基于竞争的网络中,赢得信道后,每个节点都会获得一个传输机会(TXOP),其中该节点因此可以传输多个帧而无需释放信道。调整TXOP可以提高带宽利用率和QoS设置。为了提高WLAN吞吐量性能,可以在802.11e中使用EDCA数据包突发,这意味着一旦站获得了EDCA-TXOP,就可以允许它发送多个帧而无需重新竞争信道。在访问该信道之后,只要总访问时间不超过TXOP限制,该站就可以发送多个帧。此机制可以减少网络开销并提高信道利用率。但是,数据包突发除了增加抖动,延迟和丢失外,还可能导致不公平。据作者所知,尽管已经通过不同方法研究了TXOP调整,但并未在博弈论框架内进行考虑。在这项研究中,基于EDCA的分析模型,提出了一种称为GTXOP的博弈论方法来动态确定TXOP(即根据WLAN网络的动态性和网络中节点的数量)。使用GTXOP,每个节点可以自主选择其TXOP,这样,除了QoS改善外,整体网络性能也得到改善。

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