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Cross-layer tradeoff of QoS and security in Vehicular ad hoc Networks: A game theoretical approach

机译:车辆临时网络中QoS和安全性的跨层权衡:游戏理论方法

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摘要

Vehicular ad hoc Networks (VANETs) have high requirements on both Quality of Service (QoS) and security due to their unique wireless features such as highly dynamic vehicles and unreliable channels. However, it is challenging to jointly optimize QoS and security because they are conflicting objectives that contend for limited network resources. Therefore, it is essential to make a tradeoff between them. In this study, a two-period game is designed to deal with the external decision-making of vehicles and internal resource competition of an individual vehicle, respectively. In the first-period external decision-making, each vehicle aims to maximize the throughput by constructing a cross-layer utility between Medium Access Control (MAC) and Physical (PHY) layers. Moreover, the optimal transmission power of the external decision-making is obtained as the vehicle’s best strategy, which serves as an input in the next period. In the second-period internal decision-making, the conflicting objectives, i.e., QoS and security, inside an individual vehicle are viewed as two abstract players who compete for the vehicle’s limited resources. Furthermore, a general game is formulated for the internal decision-making to model the behaviors of the “communication player” in controlling the number of data blocks and that of the “security player” in deciding the hash length. The theoretical value of the Nash equilibrium of the internal game is derived and proved to be the two players’ optimal strategy composition. The simulation results demonstrate that the proposed game enables a vehicle to obtain satisfactory QoS and security levels by dynamically adjusting its optimal strategies according to the situated network and traffic environment.
机译:由于其独特的无线功能,如高动态车辆和不可靠的通道,车辆临时网络(VANET)对服务质量(QoS)和安全性有很高的要求。但是,共同优化QoS和安全性有挑战性,因为它们是相互矛盾的目标,争夺了有限的网络资源。因此,在他们之间进行权衡至关重要。在这项研究中,一个双周期游戏旨在分别处理单个车辆的外部决策和内部资源竞争。在第一周期外部决策中,每个车辆旨在通过构建媒体访问控制(MAC)和物理(PHY)层之间的跨层实用性来最大化吞吐量。此外,作为车辆的最佳策略获得了外部决策的最佳传输功率,其用作下一个时段中的输入。在第二期内部决策中,各个车辆内部的冲突目标,即QoS和安全性,被视为两个抽象的玩家,他们争夺车辆有限的资源。此外,将常规游戏配制成用于模拟在控制散列长度的数据块数的“通信播放器”的行为和“安全播放器”中的行为。衍生内部游戏的纳什均衡的理论价值,并证明是两名球员的最佳策略组成。仿真结果表明,所提出的游戏使车辆能够通过根据所定位的网络和交通环境动态调整其最佳策略来获得令人满意的QoS和安全水平。

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  • 来源
    《Computer networks》 |2021年第19期|108031.1-108031.17|共17页
  • 作者单位

    College of Computer Science and Technology Jilin University Changchun 130012 China|Key Laboratory of Symbolic Computation and Knowledge Engineering of Ministry of Education Jilin University Changchun 130012 China;

    College of Computer Science and Technology Jilin University Changchun 130012 China|Key Laboratory of Symbolic Computation and Knowledge Engineering of Ministry of Education Jilin University Changchun 130012 China|State Key Laboratory of Automotive Simulation and Control Jilin University Changchun 130012 China;

    College of Computer Science and Technology Jilin University Changchun 130012 China|Key Laboratory of Symbolic Computation and Knowledge Engineering of Ministry of Education Jilin University Changchun 130012 China|State Key Laboratory of Automotive Simulation and Control Jilin University Changchun 130012 China|College of Software Engineering Jilin University Changchun 130012 China;

    Technology and Standards Research Institute China Academy of Information and Communications Technology Beijing 100191 China;

    Waterloo Cognitive Autonomous Driving Lab University of Waterloo N2L 3G1 Canada;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Cross-layer; Game theory; Nash equilibrium; Quality-of-Service (QoS); Security level; Vehicular ad hoc Networks (VANETs);

    机译:跨层;博弈论;纳什均衡;服务质量(QoS);安全级别;车辆临时网络(VANET);

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