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首页> 外文期刊>Journal of Real-Time Image Processing >Game theoretic approach for real-time data dissemination and offloading in vehicular ad hoc networks
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Game theoretic approach for real-time data dissemination and offloading in vehicular ad hoc networks

机译:车辆自组织网络中实时数据分发和卸载的博弈论方法

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Due to high velocity of the vehicles, data dissemination and mobile data offloading are most difficult tasks to be performed in vehicular ad hoc networks (VANETs). In recent years, due to an exponential increase in the data generated from various sources such as smart devices, gadgets, and actuators, there arises a need of usage of an efficient communication infrastructure to handle the aforementioned issues. Most of the earlier solutions reported in the literature for data offloading problem have used the cellular communication, which may be congested in handing a large number of requests from community of users. This may result a performance bottleneck in terms of call drops and data dissemination to the other vehicles in the VANET environment. Also, these schemes lack a comprehensive approach of data dissemination to meet the quality of service (QoS) in real time. Hence, to overcome this problem, some of the mobile data can be disseminated using the existing vehicular infrastructure and Wi-Fi access points (APs). In this paper, we propose a new schedule based on game theoretic approach where the APs and vehicles act as players in a game and compete for offloading the cellular data. The proposed scheme is based on the selection of the best vehicle or AP based on the utility of the players (vehicles and APs) in the game. The utility of vehicle and AP is decided based on the parameters such as distance, velocity, connectivity to destination, bandwidth, and area of the network. A novel algorithm has been designed using the proposed game theoretic approach for handling mobile data offloading and data dissemination. The proposed solution not only successfully offloads the data but also maintains QoS with respect to the parameters such as end-to-end delay, message progress, and message dissemination speed. Results obtained confirm the superiority of the proposal in comparison with the other existing schemes. Specifically, the proposed scheme achieves improvement of 4.16 and 20.5 % in message progress, 18.91 and 4.75 % in extra messages generated, 11.26 and 54.94 % in message dissemination speed, and 78.71 and 87.94 % in end-to-end delay in sparse network as compared to GyTAR and GPCR, respectively.
机译:由于车辆的高速度,数据传播和移动数据卸载是在车辆自组织网络(VANET)中执行的最困难的任务。近年来,由于从诸如智能设备,小工具和致动器之类的各种来源生成的数据呈指数增长,因此需要使用有效的通信基础设施来解决上述问题。文献中报道的有关数据卸载问题的大多数较早解决方案都使用了蜂窝通信,在处理来自用户社区的大量请求时可能会很拥挤。这可能会在VANET环境中的呼叫中断和向其他车辆传播数据方面造成性能瓶颈。而且,这些方案缺乏全面的数据分发方法来实时满足服务质量(QoS)。因此,为了克服这个问题,可以使用现有的车辆基础设施和Wi-Fi接入点(AP)分发一些移动数据。在本文中,我们基于游戏理论方法提出了一个新的时间表,其中AP和车辆在游戏中充当玩家并竞争卸载蜂窝数据。所提出的方案基于游戏中玩家(车辆和AP)的效用,选择最佳车辆或AP。车辆和AP的效用取决于距离,速度,到目的地的连接性,带宽和网络区域等参数。使用提出的博弈论方法设计了一种新颖的算法,用于处理移动数据卸载和数据分发。所提出的解决方案不仅成功地卸载了数据,而且在诸如端到端延迟,消息进度和消息传播速度等参数方面保持了QoS。与其他现有方案相比,获得的结果证实了该方案的优越性。具体而言,在稀疏网络中,所提出的方案可将消息进度提高4.16%和20.5%,将生成的额外消息提高18.91%和4.75%,将消息分发速度提高11.26和54.94%,将稀疏网络的端到端延迟提高78.71%和87.94%分别与GyTAR和GPCR相比。

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