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The Game Description Language Is Turing Complete

机译:游戏描述语言正在完善

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In this short paper, we show that the game description language (GDL) is Turing complete. In particular, we show how to simulate a Turing machine (TM) as a single-player game described in GDL. Positions in the game correspond to configurations of the machine, and the TM accepts its input exactly when the agent has a winning strategy from the initial position. As direct consequences of the Turing completeness of GDL, we show that well formedness as well as some other properties of a GDL description are undecidable. We propose to strengthen the recursion restriction of the original GDL specification into a general recursion restriction. The restricted language is not Turing complete, and the aforementioned properties become decidable. Checking whether a game description satisfies the suggested restriction is as easy as checking that the game is syntactically correct. Finally, we argue that practical expressivity is not affected as all syntactically correct games in a collection of more than 500 games having appeared in previous general game playing (GGP) competitions belong to the proposed GDL fragment.
机译:在这篇简短的论文中,我们证明了游戏描述语言(GDL)是图灵完整的。尤其是,我们展示了如何将Turing Machine(TM)模拟为GDL中描述的单人游戏。游戏中的位置与机器的配置相对应,并且当代理商从初始位置获得获胜策略时,TM会准确接受其输入。作为GDL图灵完整性的直接结果,我们证明了GDL描述的良好格式以及其他一些特性是无法确定的。我们建议将原始GDL规范的递归限制增强为一般的递归限制。受限的语言不是图灵完整的,并且上述属性是可确定的。检查游戏说明是否满足建议的限制就像检查游戏在语法上正确一样容易。最后,我们认为实际表现力不会受到影响,因为在以前的常规游戏(GGP)比赛中出现的500多种游戏中,所有语法正确的游戏都属于提议的GDL片段。

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