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Blackbox and Scenario-Based Testing of Online Games Using Game Description Language

机译:使用游戏描述语言对网络游戏进行黑盒和基于场景的测试

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In this letter, we propose blackbox and scenario-based testing of multiplayer online games as well as simple load testing. Game testing is done from outside the source code, and the access to the source code is not required to testers because the game logic is described with a game description language and virtual game map. Instead of using a subset of the main game client for the test client, only game packet protocols and the sequence of packets are analyzed for new game testing. In addition, complex and various scenarios can be tested through combining defined actions. Scenario-based testing helps testers mimic real testing environments instead of doing simple load testing and improves the productivity of game testing.
机译:在这封信中,我们建议对多人在线游戏进行基于黑箱和基于场景的测试以及简单的负载测试。游戏测试是从源代码外部进行的,测试人员不需要访问源代码,因为游戏逻辑是用游戏描述语言和虚拟游戏地图描述的。代替使用主游戏客户端的子集作为测试客户端,仅分析游戏数据包协议和数据包序列以进行新的游戏测试。此外,可以通过组合定义的动作来测试复杂的各种场景。基于场景的测试可以帮助测试人员模拟真实的测试环境,而不是执行简单的负载测试,并可以提高游戏测试的效率。

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