首页> 外文期刊>Computational Intelligence and AI in Games, IEEE Transactions on >Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework
【24h】

Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework

机译:通过进化框架了解多主体系统中模型复杂性和保真度的相互作用

获取原文
获取原文并翻译 | 示例
       

摘要

Modern video games come with highly realistic graphics enabling the players to interact with visually rich virtual worlds. Realistic (life-like) animation of nonplayer characters (NPCs) in such virtual worlds is particularly important to enhance the gaming experience. Multiagent systems are one effective approach to synthesize life-like behaviors and interactions by codifying simple rules into NPCs (each NPC as an autonomous agent). However, such behaviors generally come at the cost of increasing computational expense and complexity in terms of aspects such as number of rules and parameters. Therefore, the desire for high fidelity (highly realistic) behaviors is often in conflict with the drive for low complexity. Multiobjective evolutionary algorithms provide a sophisticated mechanism to optimize two or more conflicting objectives simultaneously. However, evolutionary computing techniques need an appropriate objective function to drive the exploration in the correct direction. Pairing of evolutionary techniques and multiagent systems is challenging in the classes of problems in which the fitness is evaluated based on human aesthetic judgment rather than on objective forms of measurements. In this study, we present a multiobjective evolutionary framework to evolve low complexity and high fidelity multiagent systems by utilizing a machine learning system trained by bootstrapping human aesthetic judgment. We have gathered empirical data in three problem areas-simulation of conversational group dynamics, sheepdog herding behaviors, and traffic dynamics, and show the effectiveness of our approach in deriving low complexity and high fidelity multiagent systems. Further, we have identified common properties of the Pareto-optimal frontiers in the three problem areas that can ultimately lead to an understanding of a relationship between simulation model complexity and behavior fidelity. This understanding will be useful in deciding which level of behavioral fidelity is required for the characters in video games based on the distance to the camera, importance to the scene, and available computational resources.
机译:现代视频游戏带有高度逼真的图形,使玩家能够与视觉丰富的虚拟世界互动。在这种虚拟世界中,非玩家角色(NPC)的逼真的(逼真的)动画对于增强游戏体验尤其重要。多主体系统是一种通过将简单规则编入NPC(每个NPC作为自治主体)来合成逼真的行为和相互作用的有效方法。但是,就诸如规则和参数的数量等方面而言,这种行为通常是以增加计算费用和复杂性为代价的。因此,对高保真(高度现实)行为的渴望常常与对低复杂性的追求相冲突。多目标进化算法提供了一种复杂的机制来同时优化两个或多个冲突目标。但是,进化计算技术需要适当的目标函数来朝正确的方向推动探索。在基于人类审美判断而不是客观测量形式来评估适应性的问题类别中,进化技术与多主体系统的配对具有挑战性。在这项研究中,我们提出了一个多目标进化框架,它通过利用通过引导人类审美判断力训练的机器学习系统来进化低复杂度和高保真度的多主体系统。我们已经收集了三个问题领域的经验数据,即对话群组动态,牧羊人放牧行为和交通动态的模拟,并显示了我们的方法在推导低复杂度和高保真多主体系统中的有效性。此外,我们已经确定了三个问题领域中帕累托最优边界的共同属性,这些属性最终可以导致对仿真模型复杂性和行为逼真度之间关系的理解。这种理解将有助于根据与相机的距离,对场景的重要性以及可用的计算资源来确定视频游戏中的角色需要达到何种行为逼真度。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号