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A Hyperheuristic Methodology to Generate Adaptive Strategies for Games

机译:一种超启发式方法来生成游戏的自适应策略

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摘要

Hyperheuristics have been successfully applied in solving a variety of computational search problems. In this paper, we investigate a hyperheuristic methodology to generate adaptive strategies for games. Based on a set of low-level heuristics (or strategies), a hyperheuristic game player can generate strategies which adapt to both the behavior of the co-players and the game dynamics. By using a simple heuristic selection mechanism, a number of existing heuristics for specialized games can be integrated into an automated game player. As examples, we develop hyperheuristic game players for three games: iterated prisoner's dilemma, repeated Goofspiel and the competitive traveling salesmen problem. The results demonstrate that a hyperheuristic game player outperforms the low-level heuristics, when used individually in game playing and it can generate adaptive strategies even if the low-level heuristics are deterministic. This methodology provides an efficient way to develop new strategies for games based on existing strategies.
机译:超启发式方法已成功应用于解决各种计算搜索问题。在本文中,我们研究了一种启发式方法,以生成游戏的自适应策略。基于一组低级启发式(或策略),超启发式游戏玩家可以生成既适合共同玩家的行为又适合游戏动态的策略。通过使用一种简单的启发式选择机制,可以将许多专门游戏的现有启发式方法集成到一个自动游戏机中。例如,我们为三种游戏开发启发式游戏玩家:反复的囚徒困境,重复的Goofspiel和竞争性的旅行推销员问题。结果表明,当将超启发式游戏玩家单独用于游戏时,其性能优于低级启发式游戏,即使低级启发式游戏是确定性的,它也可以生成自适应策略。这种方法提供了一种有效的方法,可以在现有策略的基础上开发新的游戏策略。

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