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The facial animation engine: toward a high-level interface for thedesign of MPEG-4 compliant animated faces

机译:面部动画引擎:面向高级界面,用于设计符合MPEG-4的动画面孔

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摘要

We propose a method for implementing a high-level interface for the synthesis and animation of animated virtual faces that is in full compliance with MPEG-4 specifications. This method allows us to implement the simple facial object profile and part of the calibration facial object profile. In fact, starting from a facial wireframe and from a set of configuration files, the developed system is capable of automatically generating the animation rules suited for model animation driven by a stream of facial animation parameters. If the calibration parameters (feature points and texture) are available, the system is able to exploit this information for suitably modifying the geometry of the wireframe and for performing its animation by means of calibrated rules computed ex novo on the adapted somatics of the model. Evidence of the achievable performance is reported at the end of this paper by means of figures showing the capability of the system to reshape its geometry according to the decoded MPEG-4 facial calibration parameters and its effectiveness in performing facial expressions
机译:我们提出了一种方法,该方法用于实现完全符合MPEG-4规范的动画虚拟脸部合成和动画的高级接口。这种方法使我们能够实现简单的面部对象轮廓和部分校准面部对象轮廓。实际上,从面部线框和一组配置文件开始,开发的系统能够自动生成适合于由面部动画参数流驱动的模型动画的动画规则。如果校准参数(特征点和纹理)可用,则系统能够利用此信息来适当修改线框的几何形状,并通过对模型的适应方法从头计算出的校准规则来执行其动画效果。在本文结尾处,通过图形报告了可达到的性能,这些图形显示了系统根据解码的MPEG-4面部校准参数重塑其几何形状的能力及其在执行面部表情方面的有效性。

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