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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >View-dependent, scalable texture streaming in 3-D QoS with MPEG-4 visual texture coding
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View-dependent, scalable texture streaming in 3-D QoS with MPEG-4 visual texture coding

机译:具有MPEG-4视觉纹理编码的3-D QoS中与视图相关的可伸缩纹理流

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摘要

Multimedia applications are characterized by high resource demands (computing power, memory, network bandwidth, and power consumption). Efficient implementations aim at reducing these resources to a minimum, which is of the utmost importance for small, low-cost terminals in low-bandwidth networks. Resource savings can also be obtained by content adaptation without impeding the quality of the decoded audio-visual media. In this context, the paper analyzes texture adaptation and streaming for three-dimensional applications, using MPEG-4's Visual Texture Coding tool, in conjunction with eXtensible Markup Language (XML)-based description techniques. Augmented features for content adaptation are supported, such as region selection, accompanied by resolution and SNR settings. As a result, quality is optimized for the terminal's computing capabilities and display resolution, taking the user's viewing conditions into account. Moreover, the instantaneous bandwidth utilization is highly reduced in streaming scenarios.
机译:多媒体应用程序的特点是对资源的要求很高(计算能力,内存,网络带宽和功耗)。高效的实现旨在将这些资源减少到最低限度,这对于低带宽网络中的小型,低成本终端至关重要。还可以通过内容调整来节省资源,而不会影响解码的视听媒体的质量。在这种情况下,本文结合MPEG-4的可视纹理编码工具以及基于可扩展标记语言(XML)的描述技术,分析了三维应用程序的纹理适应和流式传输。支持用于内容调整的增强功能,例如区域选择,以及分辨率和SNR设置。结果,考虑到用户的观看条件,针对终端的计算能力和显示分辨率优化了质量。此外,在流传输方案中,瞬时带宽利用率大大降低。

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