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Texture Blending Between View-Dependent Texture and Base Texture in a Geographic Information System

机译:地理信息系统中基于视图的纹理与基础纹理之间的纹理融合

摘要

Systems and methods for rendering a view-dependent texture in conjunction with a three-dimensional model of a geographic area are provided. A view-dependent texture can be rendered in conjunction with at least portions of the three-dimensional model. A base texture can be rendered for portions of the three-dimensional model in the same field of view that are viewed from a slightly different perspective than a reference direction associated with the view-dependent texture. For instance, a stretching factor can be determined for each portion of the three-dimensional model based on the reference direction and a viewpoint direction associated with the portion of the three-dimensional model. A base texture, a view-dependent texture, or a blended texture can be selected for rendering at the portion of the three-dimensional model based on the stretching factor.
机译:提供了用于结合地理区域的三维模型来呈现视图相关纹理的系统和方法。可以结合三维模型的至少一部分来呈现与视图相关的纹理。可以为三维模型在同一视场中从与视点相关的纹理关联的参考方向稍有不同的视角所观察到的部分渲染基本纹理。例如,可以基于与三维模型的该部分相关联的参考方向和视点方向,为三维模型的每个部分确定拉伸因子。可以基于拉伸因子选择基本纹理,依赖于视图的纹理或混合纹理以在三维模型的该部分进行渲染。

著录项

  • 公开/公告号US2017278294A1

    专利类型

  • 公开/公告日2017-09-28

    原文格式PDF

  • 申请/专利权人 GOOGLE INC.;

    申请/专利号US201715621345

  • 申请日2017-06-13

  • 分类号G06T15/04;G06T15/20;G06T17/05;

  • 国家 US

  • 入库时间 2022-08-21 13:51:27

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