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Terminal QoS for real-time 3-D visualization using scalable MPEG-4 coding

机译:使用可扩展MPEG-4编码实时3-D可视化的终端QoS

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摘要

Terminal quality of service is the process of optimally scaling down the decoding and rendering computations to the available processing power, while maximizing the overall perceived quality. This process is applied in a real-time three-dimensional (3-D) decoding and rendering engine, exploiting scalable MPEG-4 coding algorithms. We derive a relation between the quality of the 3-D rendered objects and their processing requirements, expressed by simple CPU time models. The performance dependency parameters are in direct relation to the high-level 3-D content characteristics (number of triangles, number of rendered screen pixels per object) and are calibrated for the platform under test. Examples show that, for any pre-established frame rate, the platform workload can reliably be anticipated for adjusting the content and process parameters accordingly.
机译:终端服务质量是最佳地将解码和渲染计算到可用处理能力的过程,同时最大化整体感知质量。该过程应用于实时三维(3-D)解码和渲染引擎,利用可扩展的MPEG-4编码算法。通过简单的CPU时间模型表示,我们从3-D渲染对象的质量和其处理要求之间获得关系。性能依赖关系参数与高级3-D内容特征(三角形数量,每个对象的渲染屏幕像素数)直接关系,并且被校准为正在测试的平台。示例表明,对于任何预先建立的帧速率,平台工作负载可以可靠地预期相应地调整内容和处理参数。

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