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A Bayesian Approach on People Localization in Multicamera Systems

机译:多相机系统中人员定位的贝叶斯方法

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In this paper, we introduce a Bayesian approach on multiple people localization in multicamera systems. First, pixel-level features are extracted, which are based on physical properties of the 2-D image formation process, and provide information about the head and leg positions of the pedestrians, distinguishing standing and walking people, respectively. Then, features from the multiple camera views are fused to create evidence for the location and height of people in the ground plane. This evidence accurately estimates the leg position even if either the area of interest is only a part of the scene or the overlap ratio of the silhouettes from irrelevant outside motions with the monitored area is significant. Using this information, we create a 3-D object configuration model in the real world. We also utilize a prior geometrical constraint, which describes the possible interactions between two pedestrians. To approximate the position of the people, we use a population of 3-D cylinder objects, which is realized by a marked point process. The final configuration results are obtained by an iterative stochastic energy optimization algorithm. The proposed approach is evaluated on two publicly available datasets, and compared to a recent state-of-the-art technique. To obtain relevant quantitative test results, a 3-D ground truth annotation of the real pedestrian locations is prepared, while two different error metrics and various parameter settings are proposed and evaluated showing the advantages of our proposed model.
机译:在本文中,我们介绍了一种在多相机系统中进行多人定位的贝叶斯方法。首先,提取基于2D图像形成过程的物理属性的像素级特征,并提供有关行人头部和腿部位置的信息,分别区分站立和行走的人。然后,融合来自多个摄像机视图的要素,以创建人在地平面中的位置和身高的证据。即使感兴趣的区域只是场景的一部分,或者无关的外部动作与被监视区域产生的轮廓重叠率很重要,该证据也可以准确估计腿的位置。使用此信息,我们在现实世界中创建了3-D对象配置模型。我们还利用了先前的几何约束,它描述了两个行人之间可能的相互作用。为了近似人物的位置,我们使用了3D圆柱物体的总体,这是通过标记点过程实现的。通过迭代随机能量优化算法获得最终配置结果。在两个公开可用的数据集上评估了所提出的方法,并与最新的技术进行了比较。为了获得相关的定量测试结果,准备了真实行人位置的3-D地面真相注释,同时提出并评估了两种不同的误差度量和各种参数设置,从而显示了我们提出的模型的优势。

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