首页> 外文期刊>Behaviour & Information Technology >Playing `catch up' with blended learning: performance impacts of augmenting classroom instruction with online learning
【24h】

Playing `catch up' with blended learning: performance impacts of augmenting classroom instruction with online learning

机译:通过混合学习发挥“追赶”的作用:通过在线学习增强课堂教学的性能影响

获取原文
获取原文并翻译 | 示例
           

摘要

This study examines the efficacy of blended learning - an approach that combines in-class and online methods in a way that leverages the strengths of both - using a field experiment spanning 16 weeks. An information-processing model of learning suggests that learners will weigh the cost of information accessibility against its value in ways that will impact their interactions with the available information sources, which will consequently affect learning outcomes. Results of our study suggest that such an assessment did indeed occur and that it impacted learning performance. Specifically, our results support the idea that providing high-value content in both settings - the classroom (rich, yet high cost) and online (efficient, yet low cost), enhances performance. The largest gains in performance were seen by those who used the blended learning system the most, with the lowest gains by those who did not use the system at all (i.e. the control group).
机译:这项研究使用长达16周的现场实验,研究了混合学习的功效-一种将课堂和在线方法结合起来并利用两者优势的方法。学习的信息处理模型表明,学习者将以影响其与可用信息源的交互的方式权衡信息可访问性的成本与其价值,从而影响学习结果。我们的研究结果表明确实进行了这种评估,并且影响了学习成绩。具体来说,我们的结果支持这样的想法,即在教室(丰富但昂贵的价格)和在线(高效但低成本)的两种环境中提供高价值的内容可以提高性能。使用混合学习系统的人最多,而使用完全不使用该系统的人(即对照组)的表现最多。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号