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Design and evaluation of a reactive and deliberative collision avoidance and escape architecture for autonomous robots

机译:自主机器人的反应式和有意的避碰逃生架构的设计与评估

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We present the design and evaluation of an architecture for collision avoidance and escape of mobile autonomous robots operating in unstructured environments. The approach mixes both reactive and deliberative components. This provides the vehicle’s behavior designers with an explicit means to design-in avoidance strategies that match system requirements in concepts of operations and for robot certification. The now traditional three layer architecture is extended to include a fourth Scenario layer, where scripts describing specific responses are selected and parameterized on the fly. A local map is maintained using available sensor data, and adjacent objects are combined as they are observed. This has been observed to create safer trajectories. Objects have persistence and fade if not re-observed over time. In common with behavior based approaches, a reactive layer is maintained containing pre-defined knee jerk responses for extreme situations. The reactive layer can inhibit outputs from above. Path planning of updated goal point outputs from the Scenario layer is performed using a fast marching method made more efficient through lifelong planning techniques. The architecture is applied to applications with Autonomous Underwater Vehicles. Both simulated and open water tests are carried out to establish the performance and usefulness of the approach.
机译:我们介绍了在非结构化环境中运行的移动自主机器人的避免碰撞和逃逸的体系结构的设计和评估。该方法混合了反应性和审议性成分。这为车辆的行为设计者提供了一种明确的手段,可以设计回避策略,使其在操作概念和机器人认证方面与系统要求相匹配。现在,传统的三层体系结构已扩展为包括第四个方案层,其中描述特定响应的脚本可以实时选择和参数化。使用可用的传感器数据维护本地地图,并在观察到相邻对象时对其进行合并。已经观察到这可以创建更安全的轨迹。如果不随时间重新观察,对象将具有持久性和褪色性。与基于行为的方法一样,在极端情况下,将保留一个包含预定义的膝盖跳动响应的反应层。反应层可以抑制来自上方的输出。场景层中更新的目标点输出的路径规划是通过使用快速规划方法进行的,该方法通过终身规划技术变得更加高效。该体系结构适用于自动水下航行器的应用。进行模拟和开放水域测试,以确定该方法的性能和实用性。

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