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A game-theoretic approach for selecting optimal time-dependent thresholds for anomaly detection

机译:一种选择对异常检测的最佳时间相关阈值的游戏理论方法

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Adversaries may cause significant damage to smart infrastructure using malicious attacks. To detect and mitigate these attacks before they can cause physical damage, operators can deploy anomaly detection systems (ADS), which can alarm operators to suspicious activities. However, detection thresholds of ADS need to be configured properly, as an oversensitive detector raises a prohibitively large number of false alarms, while an undersensitive detector may miss actual attacks. This is an especially challenging problem in dynamical environments, where the impact of attacks may significantly vary over time. Using a game-theoretic approach, we formulate the problem of computing optimal detection thresholds which minimize both the number of false alarms and the probability of missing actual attacks as a two-player Stackelberg security game. We provide an efficient dynamic programming-based algorithm for solving the game, thereby finding optimal detection thresholds. We analyze the performance of the proposed algorithm and show that its running time scales polynomially as the length of the time horizon of interest increases. In addition, we study the problem of finding optimal thresholds in the presence of both random faults and attacks. Finally, we evaluate our result using a case study of contamination attacks in water networks, and show that our optimal thresholds significantly outperform fixed thresholds that do not consider that the environment is dynamical.
机译:对手可能会使用恶意攻击对智能基础设施造成重大损害。为了在它们造成物理损坏之前检测和减轻这些攻击,运营商可以部署Anomaly检测系统(广告),可以报警运营商可疑活动。然而,需要正确配置AD的检测阈值,因为过敏检测器引起了过度大量的误报,而不敏感的探测器可能会错过实际攻击。这是动态环境中特别具有挑战性的问题,其中攻击的影响可能随着时间的推移而显着变化。使用游戏理论方法,我们制定计算最佳检测阈值的问题,这最小化了误报的数量和丢失实际攻击的概率作为双人堆栈的安全游戏。我们提供了一种有效的动态编程基于基于动态编程的算法,用于解决游戏,从而找到最佳检测阈值。我们分析了所提出的算法的性能,并表明其运行时间为多项式,随着感兴趣的时间范围内的长度而增加。此外,我们研究了在随机故障和攻击的存在下找到最佳阈值的问题。最后,我们使用水网络中的污染攻击案例研究来评估我们的结果,并表明我们的最佳阈值明显优于不认为环境是动态的固定阈值。

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