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Multiagent UAV Routing: A Game Theory Analysis With Tight Price of Anarchy Bounds

机译:多透无人机路由:博弈论具有无政府状态界的严格价格

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We study the multiagent unmanned aerial vehicle (UAV) routing problem where a set of UAVs needs to collect information via surveillance of an area of operation. Each UAV is autonomous and does not rely on a reliable communication medium to coordinate with other UAVs. We formulate the problem as a game where UAVs are players and their strategies are the different routes they can take. Our model also incorporates the useful concept of information fusion. This results in a new variant of weighted congestion-type games. We show that the price of anarchy (PoA) of the game is at most 2, irrespective of the number of UAVs and their sensor capabilities. This also validates the empirical results of earlier works. Furthermore, we identify classes of games for the existence of a pure Nash equilibrium. To the best of our knowledge, these are the first such theoretical results in the related literature. Finally, we conduct experimental studies using randomly generated instances with several multiagent UAV routing policies. Our insights are that PoA increases with the congestion level when the same number of UAVs search a smaller area or more UAVs search the same area, and on an average, our proposed policies are less than 10 worse than the centralized optimal for the problem scenarios attempted. Note to Practitioners-UAVs are becoming increasingly popular for information collection tasks in defense and civilian applications alike. When the collection area is large, it is not unusual that a fleet of UAVs is deployed. Routing of a fleet can be performed in a centralized or decentralized manner. Decentralized routing might be the only possibility when centralized situational awareness is not possible due to bandwidth limitations and centralized optimal routes for each UAV in the fleet are too complex to compute. Autonomous solutions have several other advantages, let alone simplicity. For managers of UAV systems, our work provides the first theoretical characterization of how bad could decentralized routing be. Under various scenarios of information fusion, specifically weak and strong, and the attribution of information collected to each UAV of a team, we prove that the fleet will collect at least 50 of the best-centralized solution. Empirically, we show that, in fact, the performance of the fleet is much better and generally not worse than 10 of the best-centralized solution. Hopefully, our routing strategies provide valuable guidance to the practicing engineer or manager of a UAV fleet.
机译:我们研究了多态无人驾驶车辆(UAV)路由问题,其中一组无人机需要通过监控操作领域来收集信息。每个UAV都是自主的,并且不依赖于可靠的通信介质来与其他无人机协调。我们将问题制定为一个无人机是玩家的游戏,他们的策略是他们可以采取的不同路线。我们的模型还包括信息融合的有用概念。这导致加权拥堵式游戏的新变种。我们表明,游戏的无政府状态(POA)的价格最多是2,无论无人机的数量及其传感器功能如何。这也验证了早期作品的实证结果。此外,我们确定存在纯NASH均衡的游戏的课程。据我们所知,这些是相关文献中的第一个这样的理论结果。最后,我们使用具有多个多眼无人机路由策略的随机生成的实例进行实验研究。我们的见解是,POA随着拥塞水平增加,当相同数量的无人机搜索一个较小的区域或更多的无人机搜索相同的区域,并且在平均而言,我们的建议策略比尝试的问题场景的集中式最佳差异差。向从业者的注意事项 - 无人机在国防和民用应用中的信息收集任务中越来越受欢迎。当收集区域很大时,部署了一个UAVS的舰队并不罕见。舰队的路由可以以集中或分散的方式进行。由于舰队中每个UAV的带宽限制,由于带宽限制而无法进行集中态势感知,可以是唯一可能的唯一可能性。自主解决方案有几个其他优点,更简单地更简单。对于UAV系统的管理人员,我们的工作提供了第一个对分散路由的糟糕的理论表征。在信息融合的各种情况下,特别是弱势和强大,以及收集到团队的每个无人机的信息的归属,我们证明了船队将收集至少50个最可集中的解决方案。凭经验,我们表明,事实上,舰队的性能更好,并且通常不会比10个最可集中的解决方案更糟糕。希望,我们的路由策略为UAV舰队的实践工程师或经理提供了有价值的指导。

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