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A 3D simulation framework based on body-controller coevolution of virtual creatures for investigating the origin of acoustic interactions

机译:一种基于虚拟生物体系的3D仿真框架,用于研究声学互动的起源

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We discuss the origin of acoustic communication by investigating hypothesis that acoustical communication in terrestrial animals started as noises that are contingent with breathing or gestures associated with predation or feeding. For this purpose, we design and implement an evolutionary simulation framework using ODE (Open Dynamics Engine). In the framework, sounds are inevitably generated by behaviors of virtual creatures in a 3D physically simulated environment, which are perceived by and possibly affect the other creatures. We conducted preliminary experiments to see whether the morphology and behavior of virtual creatures that makes use of sounds can evolve or not in two simple conditions. We observed the emergence of virtual creatures that can find and approach a sound source, making sounds with a constant periodicity. We also observed the emergence of an aggregation behavior that makes use of sounds emitted by their locomotion behavior.
机译:我们通过调查假设来讨论声学通信的起源,即陆地动物的声学通信开始作为与捕食或喂养相关的呼吸或手势的噪音。为此目的,我们使用ODE(开放式动态引擎)设计和实现进化模拟框架。在框架中,在物理模拟环境中虚拟生物的行为不可避免地产生声音,这是由并可能影响其他生物的虚拟生物。我们进行了初步实验,看看虚拟生物的形态和行为是否可以在两个简单的条件下演变或不发展。我们观察了能够找到和接近声源的虚拟生物的出现,使恒定周期性的声音。我们还观察到出现了汇总行为,这些行为使他们的机器行为发出的声音。

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