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A GPU Implementation of a Shooting and Bouncing Ray Tracing Method for Radio Wave Propagation

机译:用于无线电波传播的弹跳和射线追踪方法的GPU实现

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摘要

Shooting and bouncing ray tracing method (SBR) is widely adopted in radio wave propagation simulations. Compared with the center-my tube model, the lateral-ray tube model is more accurate but more time consuming. As a result, we use graphics processing unit (GPU) to accelerate the lateral-ray tube model. In this paper, we proposed a GPU-Based shooting and bouncing lateral-ray tube tracing method that is applied to predicting the radio wave propagation. The numerical experiment demonstrates that the GPU-based SBR can significantly improve the computational efficiency of lateral-ray tube model about 16 times faster, while providing the same accuracy as the CPU-based SBR. The most efficient mode of transferring the data of triangle faces is also discussed.
机译:射击和弹跳射线追踪方法(SBR)在无线电波传播模拟中被广泛采用。与中心我的管模型相比,侧向射线管模型更准确,但更耗时。结果,我们使用图形处理单元(GPU)来加速侧向射线管模型。在本文中,我们提出了一种基于GPU的射击和弹跳侧光管跟踪方法,该方法可用于预测无线电波的传播。数值实验表明,基于GPU的SBR可以显着提高横向射线管模型的计算效率约16倍,同时提供与基于CPU的SBR相同的精度。还讨论了传输三角形面数据的最有效方式。

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