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A Fast 3-D Deterministic Ray Tracing Coverage Simulator Including Creeping Rays Based On Geometry Voxelization Technique

机译:基于几何体素化技术的包括蠕变射线的快速3D确定性射线追踪覆盖率模拟器

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A deterministic ray tracing simulator is described in this work which conveniently fulfills the requirements of a radar coverage, i.e., field distribution, simulator at 24 GHz or above. Very high performance is achieved by avoiding computational loops due to the usage of same-size matrices. The considered geometry is defined by a voxelization technique to improve the flexibility of this family of ray tracers. A reliable root finder which locates all roots of an equation simultaneously is used to efficiently find the intersections of the rays and the objects based on analytical geometry representations. Also, illumination matrices identify the contributing rays for all the observation points and simplify the process of field superposition. Creeping rays are included into the simulator for more accurate transitions from the illuminated to the deep shadow regions. Furthermore, the proposed simulator is capable of carrying out large bandwidth tasks such as channel impulse response computations. The results approve the capability of the simulator to be used as an optimization and design tool for complex and electrically large scenarios of a radar system including moving targets.
机译:在这项工作中描述了确定性的射线追踪模拟器,它可以方便地满足雷达覆盖范围的要求,即现场分布,24 GHz或更高频率的模拟器。通过避免由于使用相同大小的矩阵而导致的计算循环,可以实现非常高的性能。通过体素化技术定义考虑的几何形状,以提高该系列光线跟踪器的灵活性。同时定位方程式所有根的可靠根查找器可用于根据解析几何表示有效地找到射线与对象的交点。此外,照明矩阵可以识别所有观察点的贡献射线,并简化场叠加过程。蠕变光线包含在模拟器中,以实现从照明到深阴影区域的更准确过渡。此外,所提出的模拟器能够执行大带宽任务,例如信道脉冲响应计算。该结果证明了该模拟器具有用作针对包括移动目标的雷达系统的复杂和大型电气场景的优化和设计工具的能力。

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