首页> 外国专利> HARDWARE-BASED TECHNIQUES APPLICABLE FOR RAY TRACING FOR EFFICIENTLY REPRESENTING AND PROCESSING AN ARBITRARY BOUNDING VOLUME

HARDWARE-BASED TECHNIQUES APPLICABLE FOR RAY TRACING FOR EFFICIENTLY REPRESENTING AND PROCESSING AN ARBITRARY BOUNDING VOLUME

机译:基于硬件的技术适用于射线跟踪,用于有效地表示和处理任意边界量

摘要

A bounding volume is used to approximate the space an object occupies. If a more precise understanding beyond an approximation is required, the object itself is then inspected to determine what space it occupies. Often, a simple volume (such as an axis-aligned box) is used as bounding volume to approximate the space occupied by an object. But objects can be arbitrary, complicated shapes. So a simple volume often does not fit the object very well. That causes a lot of space that is not occupied by the object to be included in the approximation of the space being occupied by the object. Hardware-based techniques are disclosed herein, for example, for efficiently using multiple bounding volumes (such as axis-aligned bounding boxes) to represent, in effect, an arbitrarily shaped bounding volume to better fit the object, and for using such arbitrary bounding volumes to improve performance in applications such as ray tracing.
机译:边界卷用于近似对象占用的空间。 如果需要超出近似的更精确的理解,则检验对象本身以确定其占用的空间。 通常,使用简单的音量(例如轴对准盒)用作边界体积,以近似物体占据的空间。 但对象可以是任意的,复杂的形状。 因此,简单的音量通常不适合对象。 这导致对象占据在由对象占用的空间的近似值中未被占据的大量空间。 这里公开了基于硬件的技术,例如,用于使用多个限制体积(例如轴对准边界盒)以效果地表示任意形状的边界体积以更好地拟合对象,以及使用这种任意边界卷 提高射线跟踪等应用中的性能。

著录项

  • 公开/公告号US2021390756A1

    专利类型

  • 公开/公告日2021-12-16

    原文格式PDF

  • 申请/专利权人 NVIDIA CORPORATION;

    申请/专利号US202016897764

  • 发明设计人 GREGORY MUTHLER;JOHN BURGESS;

    申请日2020-06-10

  • 分类号G06T15/06;G06T15/08;G06T17;G06T17/10;G06F9/50;

  • 国家 US

  • 入库时间 2022-08-24 22:51:26

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