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Algorithm 932: PANG: Software for Nonmatching Grid Projections in 2D and 3D with Linear Complexity

机译:算法932:PANG:用于线性复杂度为2D和3D的网格投影非匹配软件

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We design and analyze an algorithm with linear complexity to perform projections between 2D and 3D nonmatching grids. This algorithm, named the PANG algorithm, is based on an advancing front technique and neighboring information. Its implementation is surprisingly short, and we give the entire Matlab code. For computing the intersections, we use a direct and numerically robust approach. We show numerical experiments both for 2D and 3D grids, which illustrate the optimal complexity and negligible overhead of the algorithm. An outline of this algorithm has already been presented in a short proceedings paper of the 18th International Conference on Domain Decomposition Methods (see Gander and Japhet [2008]).
机译:我们设计和分析一种具有线性复杂度的算法,以在2D和3D不匹配网格之间执行投影。该算法称为PANG算法,它基于先进的前沿技术和邻近信息。它的实现非常短,我们提供了完整的Matlab代码。为了计算交点,我们使用直接的数字鲁棒方法。我们展示了针对2D和3D网格的数值实验,这些实验说明了该算法的最佳复杂度和可忽略的开销。在第18届国际域分解方法会议的简短会议论文中已经介绍了该算法的概述(请参阅Gander和Japhet [2008])。

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