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A Review of User Interface Design for Interactive Machine Learning

机译:交互式机器学习的用户界面设计综述

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Interactive Machine Learning (IML) seeks to complement human perception and intelligence by tightly integrating these strengths with the computational power and speed of computers. The interactive process is designed to involve input from the user but does not require the background knowledge or experience that might be necessary to work with more traditional machine learning techniques. Under the IML process, nonexperts can apply their domain knowledge and insight over otherwise unwieldy datasets to find patterns of interest or develop complex data-driven applications. This process is co-adaptive in nature and relies on careful management of the interaction between human and machine. User interface design is fundamental to the success of this approach, yet there is a lack of consolidated principles on how such an interface should be implemented. This article presents a detailed review and characterisation of Interactive Machine Learning from an interactive systems perspective. We propose and describe a structural and behavioural model of a generalised IML system and identify solution principles for building effective interfaces for IML. Where possible, these emergent solution principles are contextualised by reference to the broader human-computer interaction literature. Finally, we identify strands of user interface research key to unlocking more efficient and productive non-expert interactive machine learning applications.
机译:交互式机器学习(IML)试图通过将这些优势与计算机的计算能力和速度紧密集成来补充人类的感知和智力。交互式过程被设计为包含来自用户的输入,但不需要使用更传统的机器学习技术可能需要的背景知识或经验。在IML流程下,非专家可以将他们的领域知识和见识应用于原本笨拙的数据集上,以找到感兴趣的模式或开发复杂的数据驱动型应用程序。这个过程本质上是相互适应的,并且依赖于对人机交互的仔细管理。用户界面设计是此方法成功的基础,但是在如何实现这种界面方面缺乏统一的原则。本文从交互式系统的角度对交互式机器学习进行了详细的回顾和表征。我们提出并描述了通用IML系统的结构和行为模型,并确定了为IML构建有效接口的解决方案原理。在可能的情况下,可以通过参考更广泛的人机交互文献来对这些紧急解决方案原理进行背景介绍。最后,我们确定了用户界面研究关键的各个方面,以解锁更有效和生产力更高的非专家交互式机器学习应用程序。

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