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Model Predictive Control with a Visuomotor System for Physics-based Character Animation

机译:基于物理角色动画的Visuomotor系统的模型预测控制

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This article presents a Model Predictive Control framework with a visuomotor system that synthesizes eye and head movements coupled with physics-based full-body motions while placing visual attention on objects of importance in the environment. As the engine of this framework, we propose a visuomotor system based on human visual perception and full-body dynamics with contacts. Relying on partial observations with uncertainty from a simulated visual sensor, an optimal control problem for this system leads to a Partially Observable Markov Decision Process, which is difficult to deal with. We approximate it as a deterministic belief Markov Decision Process for effective control. To obtain a solution for the problem efficiently, we adopt differential dynamic programming, which is a powerful scheme to find a locally optimal control policy for nonlinear system dynamics. Guided by a reference skeletal motion without any a priori gaze information, our system produces realistic eye and head movements together with full-body motions for various tasks such as catching a thrown ball, walking on stepping stones, balancing after being pushed, and avoiding moving obstacles.
机译:本文介绍了一个带有视觉运动系统的模型预测控制框架,该运动系统将眼睛和头部的运动与基于物理学的全身运动相结合,同时将视觉注意力放在环境中重要的物体上。作为此框架的引擎,我们提出了一种基于人体视觉感知和接触的全身动力学的视觉运动系统。依靠来自模拟视觉传感器的不确定性的局部观测,该系统的最优控制问题导致了部分可观测的马尔可夫决策过程,这很难处理。我们将其近似为有效控制的确定性马尔可夫决策过程。为了有效地解决该问题,我们采用差分动态规划,这是为非线性系统动力学找到局部最优控制策略的有力方案。在没有任何先验注视信息的情况下,在参考骨骼运动的指导下,我们的系统可产生逼真的眼睛和头部运动以及全身运动,以完成各种任务,例如抓球,在垫脚石上行走,被推后保持平衡以及避免移动障碍。

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