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Composable Controllers for Physics-Based Character Animation

机译:用于基于物理的角色动画的可组合控制器

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摘要

An ambitious goal in the area of physics-based computer animation is the creation of virtual actors that autonomously synthesize realistic human motions and possess a broad repertoire of lifelike motor skills. To this end, the control of dynamic, anthropomorphic figures subject to gravity and contact forces remains a difficult open problem. We propose a framework for composing controllers in order to enhance the motor abilities of such figures. A key contribution of our composition framework is an explicit model of the "pre-conditions" under which motor controllers are expected to function properly. We demonstrate controller composition with pre-conditions determined not only manually, but also automatically based on Support Vector Machine (S VM) learning theory. We evaluate our composition framework using a family of controllers capable of synthesizing basic actions such as balance, protective stepping when balance is disturbed, protective arm reactions when falling, and multiple ways of standing up after a fall. We furthermore demonstrate these basic controllers working in conjunction with more dynamic motor skills within a prototype virtual stuntperson. Our composition framework promises to enable the comunity of physics-based animation practitioners to easily exchange motor controllers and integrate them into dynamic characters.
机译:在基于物理的计算机动画领域中,一个雄心勃勃的目标是创建虚拟演员,这些演员可以自动合成逼真的人体动作,并拥有丰富的栩栩如生的运动技能。为此,在重力和接触力的作用下控制动态拟人模型仍然是一个难题。我们提出了组成控制器的框架,以增强此类人物的运动能力。我们的组成框架的一个关键贡献是一个明确的“前提条件”模型,在该模型中电机控制器可以正常工作。我们演示了不仅基于人工条件而且基于支持向量机(S VM)学习理论自动确定的前提条件的控制器组成。我们使用能够综合基本动作的控制器系列评估我们的构图框架,例如平衡,平衡受到干扰时的保护性踩踏,跌倒时的保护性手臂反应以及跌倒后的多种站立方式。我们还将在原型虚拟特技演员中演示这些基本控制器与更多动态运动技能一起工作。我们的构图框架有望使基于物理的动画从业者社区能够轻松更换电机控制器并将其集成到动态角色中。

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