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A Scalable Galerkin Multigrid Method for Real-time Simulation of Deformable Objects

机译:可变形对象实时仿真的可扩展Galerkin多重网格方法

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We propose a simple yet efficient multigrid scheme to simulate high-resolutiondeformable objects in their full spaces at interactive frame rates. The pointof departure of our method is the Galerkin projection which is simple toconstruct. However, a naïve Galerkin multigrid does not scale well for largeand irregular grids because it trades-off matrix sparsity for smaller sizedlinear systems which eventually stops improving the performance. Giventhat observation, we design our special projection criterion which is basedon skinning space coordinates with piecewise constant weights, to make ourGalerkin multigrid method scale for high-resolution meshes without sufferingfrom dense linear solves. The usage of skinning space coordinates enablesus to reduce the resolution of grids more aggressively, and our piecewiseconstant weights further ensure us to always deal with reasonably-sparselinear solves. Our projection matrices also help us to manage multi-levellinear systems efficiently. Therefore, our method can be applied to differentoptimization schemes such as Newton’s method and Projective Dynamics,pushing the resolution of a real-time simulation to orders of magnitudeshigher. Our final GPU implementation outperforms the other state-of-the-artGPU deformable body simulators, enabling us to simulate large deformableobjects with hundred thousands of degrees of freedom in real-time.
机译:我们提出了一种简单而有效的多重网格方案,以交互帧速率在其整个空间中模拟高分辨率可变形对象。我们方法的出发点是构造简单的Galerkin投影。但是,朴素的Galerkin多重网格在大型和不规则网格上的缩放效果不佳,因为它在较小的线性系统之间权衡了矩阵稀疏性,从而最终停止了性能提升。鉴于上述观察,我们设计了基于分段恒定权重的蒙皮空间坐标的特殊投影准则,以使我们的Galerkin多重网格方法可缩放用于高分辨率网格,而不会遇到密集的线性求解。蒙皮空间坐标的使用使我们能够更积极地降低网格的分辨率,而我们的分段恒定权重进一步确保了我们始终能够处理合理稀疏的线性求解。我们的投影矩阵还帮助我们有效地管理多层线性系统。因此,我们的方法可以应用于牛顿法和射影动力学等不同的优化方案,从而将实时模拟的分辨率提高了几个数量级。我们最终的GPU实现优于其他最新的GPU可变形人体模拟器,使我们能够实时模拟具有数十万个自由度的大型可变形物体。

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