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Sony Pictures Imageworks Arnold

机译:索尼影业Imageworks Arnold

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Sony Imageworks' implementation of the Arnold renderer is a fork of the commercial product of the same name, which has evolved independently since around 2009. This article focuses on the design choices that are unique to this version and have tailored the renderer to the specific requirements of film rendering at our studio. We detail our approach to subdivision surface tessellation, hair rendering, sampling, and variance reduction techniques, as well as a description of our open source texturing and shading language components. We also discuss some ideas we once implemented but have since discarded to highlight the evolution of the software over the years.
机译:索尼Imageworks对Arnold渲染器的实现是同名商业产品的分支,该产品自2009年左右开始独立发展。本文重点介绍该版本独有的设计选择,并针对特定要求量身定制了渲染器。我们工作室的电影渲染。我们详细介绍了细分曲面细分,头发渲染,采样和减少方差技术的方法,以及对我们的开源纹理和着色语言组件的描述。我们还讨论了一些曾经实现的想法,但后来却抛弃了这些想法,以强调多年来的软件发展。

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