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Scene-Aware Audio for 360° Videos

机译:360°视频的场景感知音频

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Although 360 degrees cameras ease the capture of panoramic footage, it remains challenging to add realistic 360 degrees audio that blends into the captured scene and is synchronized with the camera motion. We present a method for adding scene-aware spatial audio to 360 degrees videos in typical indoor scenes, using only a conventional mono-channel microphone and a speaker. We observe that the late reverberation of a room's impulse response is usually diffuse spatially and directionally. Exploiting this fact, we propose a method that synthesizes the directional impulse response between any source and listening locations by combining a synthesized early reverberation part and a measured late reverberation tail. The early reverberation is simulated using a geometric acoustic simulation and then enhanced using a frequency modulation method to capture room resonances. The late reverberation is extracted from a recorded impulse response, with a carefully chosen time duration that separates out the late reverberation from the early reverberation. In our validations, we show that our synthesized spatial audio matches closely with recordings using ambisonic microphones. Lastly, we demonstrate the strength of our method in several applications.
机译:尽管360度摄像机简化了全景镜头的拍摄,但是添加逼真的360度音频以融合到捕获的场景中并与摄像机运动同步仍然是一项挑战。我们提出了一种仅使用传统的单声道麦克风和扬声器将场景感知的空间音频添加到典型室内场景中的360度视频中的方法。我们观察到,房间脉冲响应的后期混响通常在空间和方向上扩散。利用这一事实,我们提出了一种方法,该方法通过组合合成的早期混响部分和测得的后期混响尾音来合成任何源和收听位置之间的定向冲激响应。早期混响使用几何声学模拟进行模拟,然后使用调频方法进行增强以捕获室内共振。从记录的脉冲响应中提取后期混响,并精心选择的持续时间将后期混响与早期混响区分开。在我们的验证中,我们证明了合成的空间音频与使用立体声麦克风的录音非常匹配。最后,我们在几种应用中证明了我们方法的优势。

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