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首页> 外文期刊>ACM Transactions on Graphics >CoreCavity: Interactive Shell Decomposition for Fabrication with Two-Piece Rigid Molds
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CoreCavity: Interactive Shell Decomposition for Fabrication with Two-Piece Rigid Molds

机译:CoreCavity:用于交互式两件式刚性模具制造的交互式壳体分解

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摘要

Molding is a popular mass production method, in which the initial expenses for the mold are offset by the low per-unit production cost. However, the physical fabrication constraints of the molding technique commonly restrict the shape of moldable objects. For a complex shape, a decomposition of the object into moldable parts is a common strategy to address these constraints, with plastic model kits being a popular and illustrative example. However, conducting such a decomposition requires considerable expertise, and it depends on the technical aspects of the fabrication technique, as well as aesthetic considerations. We present an interactive technique to create such decompositions for two-piece molding, in which each part of the object is cast between two rigid mold pieces. Given the surface description of an object, we decompose its thin-shell equivalent into moldable parts by first performing a coarse decomposition and then utilizing an active contour model for the boundaries between individual parts. Formulated as an optimization problem, the movement of the contours is guided by an energy reflecting fabrication constraints to ensure the moldability of each part. Simultaneously, the user is provided with editing capabilities to enforce aesthetic guidelines. Our interactive interface provides control of the contour positions by allowing, for example, the alignment of part boundaries with object features. Our technique enables a novel workflow, as it empowers novice users to explore the design space, and it generates fabrication-ready two-piece molds that can be used either for casting or industrial injection molding of free-form objects.
机译:成型是一种流行的批量生产方法,其中模具的初始费用被较低的每单位生产成本所抵消。但是,模塑技术的物理制造限制通常限制了可模塑物体的形状。对于复杂的形状,将对象分解为可成型的零件是解决这些限制的常见策略,塑料模型套件是一个受欢迎的示例。但是,进行这种分解需要相当多的专业知识,并且取决于制造技术的技术方面以及美学考虑。我们提出了一种交互式技术来为两件式成型创建这种分解,其中对象的每个部分都在两个刚性模具之间铸造。给定对象的表面描述,我们首先通过执行粗分解,然后将活动轮廓模型用于各个部分之间的边界,将其等效的薄壳分解为可成型的部分。公式化为优化问题,轮廓的运动由反映制造约束的能量引导,以确保每个零件的可模制性。同时,向用户提供了编辑功能以强制执行美学准则。我们的交互式界面通过允许例如将零件边界与对象特征对齐来提供轮廓位置的控制。我们的技术使新手用户能够探索设计空间,从而实现了新颖的工作流程,并生成了可随时制造的两件式模具,可用于铸造或工业注射成型自由形状的物体。

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