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Turning to the Masters: Motion Capturing Cartoons

机译:转向大师:动画捕捉动画

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摘要

In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it onto 3-D models, 2-D drawings, and photographs. By using animation as the source, we can produce new animations that are expressive, exaggerated or non-realistic. Cartoon capture transforms a digitized cartoon into a cartoon motion representation. Using a combination of affine transformation and key-shape interpolation, cartoon capture tracks non-rigid shape changes in cartoon layers. Cartoon retargeting translates this information into different output media. The result is an animation with a new look but with the movement of the original cartoon.
机译:在本文中,我们介绍了一种称为“卡通捕捉和重新定位”的技术,该技术可用于跟踪传统动画卡通中的运动并将其重新定位到3-D模型,2-D绘图和照片上。通过使用动画作为源,我们可以制作出富有表现力,夸张或不真实的新动画。动画片捕获将数字化的动画片转换为动画片运动表示。通过将仿射变换和关键形状插值结合使用,卡通捕获可以跟踪卡通层中非刚性的形状变化。卡通重定向可以将这些信息转换为不同的输出媒体。结果是动画具有新外观,但具有原始卡通的移动。

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