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Light Field Mapping: Efficient Representation and Hardware Rendering of Surface Light Fields

机译:光场映射:表面光场的有效表示和硬件渲染

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A light field parameterized on the surface offers a natural and intuitive description of the view-dependent appearance of scenes with complex reflectance properties. To enable the use of surface light fields in real-time rendering we develop a compact representation suitable for an accelerated graphics pipeline. We propose to approximate the light field data by partitioning it over elementary surface primitives and factorizing each part into a small set of lower-dimensional functions. We show that our representation can be further compressed using standard image compression techniques leading to extremely compact data sets that are up to four orders of magnitude smaller than the input data. Finally, we develop an image-based rendering method, light field mapping, that can visualize surface light fields directly from this compact representation at interactive frame rates on a personal computer. We also implement a new method of approximating the light field data that produces positive only factors allowing for faster rendering using simpler graphics hardware than earlier methods. We demonstrate the results for a variety of non-trivial synthetic scenes and physical objects scanned through 3D photography.
机译:在表面上参数化的光场可以自然而直观地描述具有复杂反射特性的场景的与视图有关的外观。为了能够在实时渲染中使用表面光场,我们开发了适合加速图形管线的紧凑表示形式。我们建议通过将光场数据划分到基本表面图元上并将每个部分分解为一小组低维函数来近似光场数据。我们展示了可以使用标准图像压缩技术进一步压缩表示形式,从而获得极其紧凑的数据集,该数据集比输入数据小多达四个数量级。最后,我们开发了一种基于图像的渲染方法,即光场映射,该方法可以在个人计算机上以交互帧速率直接从此紧凑表示形式直观地显示表面光场。我们还实现了一种近似光场数据的新方法,该方法仅产生正因子,从而可以使用比以前的方法更简单的图形硬件更快地进行渲染。我们演示了通过3D摄影扫描的各种非平凡的合成场景和物理对象的结果。

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