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Simplifying Complex Environments Using Incremental Textured Depth Meshes

机译:使用增量纹理深度网格简化复杂环境

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We present an incremental algorithm to compute image-based simplifications of a large environment. We use an optimization-based approach to generate samples based on scene visibility, and from each viewpoint create textured depth meshes (TDMs) using sampled range panoramas of the environment. The optimization function minimizes artifacts such as skins and cracks in the reconstruction. We also present an encoding scheme for multiple TDMs that exploits spatial coherence among different viewpoints. The resulting simplifications, incremental textured depth meshes (ITDMs), reduce preprocessing, storage, rendering costs and visible artifacts. Our algorithm has been applied to large, complex synthetic environments comprising millions of primitives. It is able to render them at 20 - 40 frames a second on a PC with little loss in visual fidelity.
机译:我们提出一种增量算法来计算大型环境中基于图像的简化。我们使用基于优化的方法来基于场景可见性生成样本,并从每个视点使用环境的采样范围全景图创建纹理化深度网格(TDM)。优化功能最大程度地减少了重建过程中的人为因素,例如皮肤和裂缝。我们还提出了利用不同观点之间空间一致性的多个TDM的编码方案。由此产生的简化,增加的纹理深度网格(ITDM)减少了预处理,存储,渲染成本和可见伪像。我们的算法已应用于包含数百万个基元的大型,复杂的合成环境。它可以在PC上以每秒20至40帧的速度渲染它们,而视觉保真度的损失很小。

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