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Perceptually-Driven Decision Theory for Interactive Realistic Rendering

机译:交互式逼真的渲染的感知驱动决策理论

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In this paper we introduce a new approach to realistic rendering at interactive rates on commodity graphics hardware. The approach uses efficient perceptual metrics within a decision theoretic framework to optimally order rendering operations, producing images of the highest visual quality within system constraints. We demonstrate the usefulness of this approach for various applications such as diffuse texture caching, environment map prioritization and radiosity mesh simplification. Although here we address the problem of realistic rendering at interactive rates, the perceptually-based decision theoretic methodology we introduce can be usefully applied in many areas of computer graphics.
机译:在本文中,我们介绍了一种在商品图形硬件上以交互速率进行逼真的渲染的新方法。该方法在决策理论框架内使用有效的感知指标来优化排序渲染操作,从而在系统约束范围内生成最高视觉质量的图像。我们证明了这种方法对各种应用的有用性,例如漫反射纹理缓存,环境地图优先级设置和辐射度网格简化。尽管在这里我们解决了以交互速率进行逼真的渲染的问题,但是我们介绍的基于感知的决策理论方法可以有效地应用于计算机图形学的许多领域。

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