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A virtual node algorithm for changing mesh topology during simulation

机译:在仿真过程中改变网格拓扑的虚拟节点算法

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We propose a virtual node algorithm that allows material to separate along arbitrary (possibly branched) piecewise linear paths through a mesh. The material within an element is fragmented by creating several replicas of the element and assigning a portion of real material to each replica. This results in elements that contain both real material and empty regions. The missing material is contained in another copy (or copies) of this element. Our new virtual node algorithm automatically determines the number of replicas and the assignment of material to each. Moreover, it provides the degrees of freedom required to simulate the partially or fully fragmented material in a fashion consistent with the embedded geometry. This approach enables efficient simulation of complex geometry with a simple mesh, i.e. the geometry need not align itself with element boundaries. It also alleviates many shortcomings of traditional Lagrangian simulation techniques for meshes with changing topology. For example, slivers do not require small CFL time step restrictions since they are embedded in well shaped larger elements. To enable robust simulation of embedded geometry, we propose new algorithms for handling rigid body and self collisions. In addition, we present several mechanisms for influencing and controlling fracture with grain boundaries, prescoring, etc. We illustrate our method for both volumetric and thin-shell simulations.
机译:我们提出了一种虚拟节点算法,该算法允许材料沿任意(可能是分支的)分段线性路径通过网格进行分离。通过创建元素的多个副本并将一部分真实材料分配给每个副本,可以将元素内的材料分割成碎片。这将导致元素同时包含真实材料区域和空白区域。缺少的材料包含在此元素的另一个副本中。我们新的虚拟节点算法会自动确定副本的数量以及每个副本的材质分配。而且,它提供了以与嵌入的几何形状一致的方式模拟部分或完全碎片化的材料所需的自由度。这种方法可以通过简单的网格有效地模拟复杂的几何体,即几何体不必与元素边界对齐。它还缓解了拓扑变化的网格的传统拉格朗日模拟技术的许多缺点。例如,条子不需要嵌入CFL时间步长,因为它们嵌入形状良好的较大元素中。为了能够对嵌入式几何进行鲁棒的仿真,我们提出了用于处理刚体和自碰撞的新算法。此外,我们介绍了几种影响和控制具有晶界,预刻痕等的断裂的机制。我们说明了用于体积和薄壳模拟的方法。

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