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Mesh editing with Poisson-based gradient field manipulation

机译:使用基于泊松的梯度场操作进行网格编辑

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摘要

In this paper, we introduce a novel approach to mesh editing with the Poisson equation as the theoretical foundation. The most distinctive feature of this approach is that it modifies the original mesh geometry implicitly through gradient field manipulation. Our approach can produce desirable and pleasing results for both global and local editing operations, such as deformation, object merging, and smoothing. With the help from a few novel interactive tools, these operations can be performed conveniently with a small amount of user interaction. Our technique has three key components, a basic mesh solver based on the Poisson equation, a gradient field manipulation scheme using local transforms, and a generalized boundary condition representation based on local frames. Experimental results indicate that our framework can outperform previous related mesh editing techniques.
机译:在本文中,我们以Poisson方程为理论基础,介绍了一种新颖的网格编辑方法。这种方法最显着的特征是,它通过渐变场操纵隐式修改了原始网格的几何形状。我们的方法可以为全局和局部编辑操作(例如变形,对象合并和平滑)产生令人满意的结果。在一些新颖的交互式工具的帮助下,可以通过少量用户交互方便地执行这些操作。我们的技术具有三个关键组成部分,一个基于泊松方程的基本网格求解器,一个使用局部变换的梯度场处理方案以及一个基于局部框架的广义边界条件表示。实验结果表明,我们的框架可以胜过以前的相关网格编辑技术。

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