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Making papercraft toys from meshes using strip-based approximate unfolding

机译:使用基于条带的近似展开方法从网格制作纸制玩具

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We propose a new method for producing unfolded papercraft patterns of rounded toy animal figures from triangulated meshes by means of strip-based approximation. Although in principle a triangulated model can be unfolded simply by retaining as much as possible of its connectivity while checking for intersecting triangles in the unfolded plane, creating a pattern with tens of thousands of triangles is unrealistic. Our approach is to approximate the mesh model by a set of continuous triangle strips with no internal vertices. Initially, we subdivide our mesh into parts corresponding to the features of the model. We segment each part into zonal regions, grouping triangles which are similar topological distances from the part boundary. We generate triangle strips by simplifying the mesh while retaining the borders of the zonal regions and additional cut-lines. The pattern is then created simply by unfolding the set of strips. The distinguishing feature of our method is that we approximate a mesh model by a set of continuous strips, not by other ruled surfaces such as parts of cones or cylinders. Thus, the approximated unfolded pattern can be generated using only mesh operations and a simple unfolding algorithm. Furthermore, a set of strips can be crafted just by bending the paper (without breaking edges) and can represent smooth features of the original mesh models.
机译:我们提出了一种新的方法,该方法通过基于条带的近似方法,从三角网格生成圆形玩具动物图形的未折叠纸样。尽管原则上可以通过在检查展开平面中的相交三角形时仅保留尽可能多的连通性来简单地展开三角模型,但创建具有数以万计的三角形的图案是不现实的。我们的方法是通过一组没有内部顶点的连续三角带来近似网格模型。最初,我们将网格细分为与模型特征相对应的部分。我们将每个零件划分为区域区域,将与零件边界相似的拓扑距离的三角形分组。我们通过简化网格来生成三角带,同时保留区域区域的边界和其他切割线。然后,只需展开一组条带即可创建图案。该方法的显着特征是,我们通过一组连续的条带而不是通过其他直纹表面(例如圆锥或圆柱体的一部分)来近似网格模型。因此,仅使用网格操作和简单的展开算法即可生成近似的展开图案。此外,仅通过弯曲纸张(没有折边)就可以制作一组条带,并且可以代表原始网格模型的平滑特征。

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