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首页> 外文期刊>ACM Transactions on Graphics >Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation
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Approximating Subdivision Surfaces with Gregory Patches for Hardware Tessellation

机译:使用Gregory修补程序对细分曲面进行近似,以进行硬件细分

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摘要

We present a new method for approximating subdivision surfaces with hardware accelerated parametric patches. Our method improves the memory bandwidth requirements for patch control points; translating into superior performance compared to existing methods. Our input is general; allowing for meshes that contain both quadrilateral and triangular faces in the input control mesh; as well as control meshes with boundary. We present two implementations of our scheme designed to run on Direct3D 11 class hardware equipped with a tessellator unit.
机译:我们提出了一种用硬件加速的参数补丁近似细分表面的新方法。我们的方法提高了补丁控制点的内存带宽要求;与现有方法相比,性能更高。我们的输入是一般性的;在输入控制网格中允许同时包含四边形和三角形面的网格;以及带有边界的控制网格。我们介绍了该方案的两种实现,这些实现旨在在配备有细分单元的Direct3D 11类硬件上运行。

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