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Approximating Catmull-Clark Subdivision Surfaces with Bicubic Patches

机译:用三次三次曲面逼近Catmull-Clark细分曲面

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摘要

We present a simple and computationally efficient algorithm for approximating Catmull-Clark subdivision surfaces using a minimal set of bicubic patches. For each quadrilateral face of the control mesh, we construct a geometry patch and a pair of tangent patches. The geometry patches approximate the shape and silhouette of the Catmull-Clark surface and are smooth everywhere except along patch edges containing an extraordinary vertex where the patches are C~0. To make the patch surface appear smooth, we provide a pair of tangent patches that approximate the tangent fields of the Catmull-Clark surface. These tangent patches are used to construct a continuous normal field (through their cross-product) for shading and displacement mapping. Using this bifurcated representation, we are able to define an accurate proxy for Catmull-Clark surfaces that is efficient to evaluate on next-generation GPU architectures that expose a programmable tessellation unit.
机译:我们提出了一个简单且计算效率高的算法,用于使用最少的双三次面片集近似Catmull-Clark细分曲面。对于控制网格的每个四边形面,我们构造了一个几何面片和一对切线面片。几何补丁近似于Catmull-Clark表面的形状和轮廓,并且除沿着包含非正常顶点的补丁边缘(补丁为C〜0)外,其他地方都很平滑。为了使面片表面看起来光滑,我们提供了一对切线面片,它们近似于Catmull-Clark表面的切线场。这些切线斑块用于构建连续法线场(通过其叉积)以进行阴影和位移贴图。使用这种分叉的表示,我们能够为Catmull-Clark曲面定义一个精确的代理,可以高效地评估公开可编程镶嵌细分单元的下一代GPU架构。

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