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Axial-Cones: Modeling Spherical Catadioptric Cameras for Wide-Angle Light Field Rendering

机译:轴锥:为广角光场渲染建模球形折反射相机

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Catadioptric imaging systems are commonly used for wide-anglernimaging, but lead to multi-perspective images which do not allowrnalgorithms designed for perspective cameras to be used. Efficientrnuse of such systems requires accurate geometric ray modeling asrnwell as fast algorithms. We present accurate geometric modelingrnof the multi-perspective photo captured with a spherical catadioptricrnimaging system using axial-cone cameras: multiple perspectiverncameras lying on an axis each with a different viewpoint andrna different cone of rays. This modeling avoids geometric approximationsrnand allows several algorithms developed for perspectiverncameras to be applied to multi-perspective catadioptric cameras.rnWe demonstrate axial-cone modeling in the context of renderingrnwide-angle light fields, captured using a spherical mirror array. Wernpresent several applications such as spherical distortion correction,rndigital refocusing for artistic depth of field effects in wide-anglernscenes, and wide-angle dense depth estimation. Our GPU implementationrnusing axial-cone modeling achieves up to three orders ofrnmagnitude speed up over ray tracing for these applications.
机译:折反射成像系统通常用于广角成像,但会导致多视角图像,不允许使用为透视相机设计的算法。这种系统的有效使用需要精确的几何射线建模以及快速算法。我们提出了精确的几何建模-使用轴锥相机用球面反射折射成像系统捕获的多角度照片:位于轴上的多个透视相机,每个相机具有不同的视点和不同的射线锥。这种建模避免了几何近似,并且允许将针对透视相机开发的几种算法应用于多透视反射折射相机。我们在使用球面镜阵列捕获的广角光场渲染的背景下演示了轴锥建模。 Wernpresent有几种应用,例如球形失真校正,用于广角场景中艺术景深效果的数字重新聚焦以及广角密集深度估计。对于这些应用,我们使用轴锥建模的GPU实现实现了多达三个数量级的幅度加速,超过了光线跟踪。

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